The Sinking City 2 Holloway Manor Mission Guide
Last verified · TSC2 Wiki
Holloway Manor is a side mission included with the Premium Edition of The Sinking City 2. It runs roughly two hours as a largely standalone experience, and completing it rewards the Bucking Bronco, the game's large-calibre revolver.
OfficialFrogwares lists Holloway Manor as Premium Edition content: a roughly two-hour standalone mission whose reward is the Bucking Bronco revolver.
The Sinking City 2 — quick facts
| Included with | Premium Edition ($59.99) only |
|---|---|
| Length | About 2 hours |
| Reward | Bucking Bronco revolver |
| Structure | Largely standalone rather than woven into the five chapters |
| Available in | Standard and Deluxe editions? No |
| Missable | Play it early — the reward is a weapon |
What Holloway Manor is
It is the headline reason to pay the extra ten dollars for the Premium Edition. Rather than a cosmetic pack, it is an actual mission — a self-contained haunted-house scenario roughly the length of one of the main chapters, built around the same exploration, searching and combat as the campaign.
The three editions are compared in full on the editions page: the short version is Standard $49.99, Deluxe $54.99 adds cosmetics and resources, and Premium $59.99 adds this mission plus 24-hour early access.
When to play it
Early. The reward is a weapon, and a weapon is worth more the longer you hold it. The Bucking Bronco is a heavy revolver — high per-shot damage, slow cadence — which makes it useful exactly in the fights the campaign is stingy about, and it pairs well with a fast weapon in your other slot.
The counter-argument is that the manor is not tuned to be your first content, and going in underpowered is unpleasant. A reasonable compromise: play it after chapter 2, once you have the submachine gun and a talent or two.
What to expect inside
- The same systems, compressed. Searching, locked rooms, resource pressure and encounters — with less traversal than a main chapter.
- Its own supplies. Anything you find here you keep, so it is a net gain in resources as well as a weapon unlock.
- No effect on the campaign's structure. It does not change chapter order or the main story's progression.
How it compares to the main chapters
Holloway Manor is denser than a campaign chapter and less varied. There is no boat traversal, no district to wander and no optional investigation web — it is a single building, explored floor by floor, with the pressure turned up.
That focus is the appeal. The main campaign's best stretch is arguably the Devil's Reef Hotel in chapter 2, and the manor is essentially two more hours of that shape: locked rooms, a building that loops back on itself, and encounters you cannot simply outrun. If the hotel was the part of the game you enjoyed most, this is the content built for you.
What it will not do is change the story. It sits outside the five chapters, so nothing you do in the manor alters the campaign's outcome, and nothing in the campaign gates it.
Difficulty carries over from your campaign setting, and as everywhere else in the game it can be changed mid-mission from the pause menu. If you go in early and the manor bites harder than expected, that is the intended release valve rather than a reason to abandon the mission.
If Holloway Manor is not appearing
- You do not own the Premium Edition. It is not in Standard or Deluxe.
- You have not reached the point where it unlocks. Check your map for available tasks — Frogwares' own advice for anyone who cannot find an objective.
- You bought an upgrade and it has not applied. Restart the game so entitlements re-check; on Steam, verifying the game files also forces a re-sync.
The Sinking City 2 FAQ
Is Holloway Manor included in the standard edition?
No. It ships with the Premium Edition, alongside 24-hour early access.
How long is Holloway Manor?
About two hours, roughly the length of a main chapter.
What do you get for finishing it?
The Bucking Bronco, a large-calibre revolver.
Sources
Every fact on this page was checked against first-party material on August 22, 2026. Solutions were cross-checked against the build 1.0 (launch build).
Last verified · TSC2 Wiki