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The Sinking City 2 Abandoned Office Safe Code: 6294

Last verified · TSC2 Wiki

The abandoned office safe opens with 6294. Unlike every other code in The Sinking City 2, this one is not written down anywhere — it comes out of a ghost conversation that plays in the office, which is why searching the room for paperwork gets you nowhere.

Code 6294

Cross-checkedConfirmed against several independent walkthroughs of the build 1.0 (launch build, August 2026) on August 22, 2026. Codes and sequences in this game are fixed, not randomised per save. If a patch changes this, tell us on the contact page and we will re-check and re-date the page.

The Sinking City 2 — quick facts

Chapter4 — Time and Tide
Code6294
Where the safe isThe abandoned office in the Time and Tide dock area
Where the clue isA ghost conversation that plays in the office itself
RewardSupplies late in the chapter, before the run to the finale
Randomised?No — fixed for every playthrough

The one code that is not a date

1908 is a shop's founding year. 1672 is a bell casting. 2137 is on hotel stationery. 1496 is assembled from clue items. 6294 is spoken aloud.

That single difference is why this safe generates more searches than the others: the room contains no note, so the natural conclusion is that the clue must be elsewhere in the district. It is not — you have to be present for the conversation, and you have to be listening.

Where the abandoned office is

The office sits in the Time and Tide dock block, near the market floor and the weighing station. The chapter routes you through it, so you are unlikely to miss the room itself; what people miss is the trigger inside it.

If you want the code without the séance, enter 6294 and take the contents.

Ghosts as a clue delivery system

The Sinking City 2 uses spectral replays throughout the back half of the game as a way of putting information in a room without leaving a document. It is a good instinct to develop for the last two chapters: if a space feels like it should have a note and does not, stand still and let the audio finish before you move on.

The same pattern shows up in Cold Comfort, where several sequences resolve by waiting rather than searching.

Clear the rest of the chapter while you are here

Time and Tide is dense: two safes, two mechanism locks, multiple keys and the chapter's best supply caches. Before you leave for Cold Comfort, make sure you have opened 1496, cleared the salt storage and worked the symbol padlock — and run the missable checklist, because chapter 5 is a one-way door.

If 6294 does not work

  • You are at the locker room safe. That one takes 1496.
  • The interaction is not active yet. If the safe gives no prompt, check the map for your current task — Frogwares' own advice for anyone who thinks they are stuck.
  • You entered 6249 or 6924. The digit order is six, two, nine, four.

Two safes, one district, constant confusion

The locker room and the abandoned office sit close together, both are dockside interiors, and both contain a four-digit safe. Between them they generate more mixed-up code searches than anything else in The Sinking City 2.

The simple way to keep them straight: the locker room safe is 1496 and its clue is assembled from collected evidence; the abandoned office safe is 6294 and its clue is spoken by a ghost. If you found a document, you are working on 1496. If you heard a voice, you are working on 6294.

The Sinking City 2 FAQ

What is the abandoned office safe code in The Sinking City 2?

6294. It is spoken in a ghost conversation inside the office rather than written on any document.

Why can I not find a note with this code?

Because there is not one. This is the only code in the game delivered through a spectral conversation instead of paperwork.

Is the abandoned office safe optional?

Yes, but it holds supplies immediately before the game's last stretch, so it is one of the better optional detours in Time and Tide.

Sources

Every fact on this page was checked against first-party material on August 22, 2026. Solutions were cross-checked against the build 1.0 (launch build).

Last verified · TSC2 Wiki