The Sinking City 2 Locker Room Safe Code: 1496
Last verified · TSC2 Wiki
The locker room safe in Time and Tide opens with 1496. The number is assembled from clue items you gather in the surrounding dock area and read back in the Investigations menu, so if you want to earn it rather than look it up, search the lockers and the offices around them first.
Cross-checkedConfirmed against several independent walkthroughs of the build 1.0 (launch build, August 2026) on August 22, 2026. Codes and sequences in this game are fixed, not randomised per save. If a patch changes this, tell us on the contact page and we will re-check and re-date the page.
The Sinking City 2 — quick facts
| Chapter | 4 — Time and Tide |
|---|---|
| Code | 1496 |
| Where the safe is | The locker room in the fish market and dock area |
| Where the clue is | Clue items collected in the Investigations menu |
| Reward | Supplies and weapon resources in the game's richest chapter |
| Randomised? | No — fixed for every playthrough |
Where the locker room is
Time and Tide moves you through the fish market, the dock buildings, the cold storage and finally the wreck. The locker room sits in that first dockside block, close to the symbol padlock lockers — which is exactly why the two get confused. The padlock takes symbols; the safe takes 1496.
How the clue chain works
This is one of the few codes in The Sinking City 2 that is not printed on a single object. The digits come out of clue items you collect around the area and review in the Investigations menu, which makes it the clearest example of the game's investigation system paying a practical dividend rather than just narrative colour.
If you have been ignoring clue pickups to save time, this is the moment it costs you. It is also worth knowing that the same act of collecting is what funds talents — the system that decides whether the last two chapters feel fair.
Clearing Time and Tide's locks in one sweep
| Lock | Answer |
|---|---|
| Locker room safe | 1496 |
| Abandoned office safe | 6294 |
| Locker padlock | Lighthouse, rings, star, squid |
| Salt storage | I, IV, IX, XVI |
The chapter also hands you the Fish Eye Key, the Snowflake Key and the Leyden jars; every key is listed with its door on the keys page.
Doing all four in one circuit is worth the planning. The dock block is compact, the enemy density is lower here than in the hospital, and the two safes plus the salt storage between them hold enough ammunition to change how you approach the Shoggoth.
What is inside
Supplies and weapon resources. Time and Tide is the best-stocked chapter in The Sinking City 2, and it arrives right before the run to the finale — so this is where you build the reserve you will spend on the Shoggoth and everything after it.
If 1496 does not work
- You are at the abandoned office. That safe takes 6294.
- You are at the symbol padlock. That is not a number lock at all.
- Dials not confirmed. Enter all four digits, then interact.
Stocking up before the last two chapters
Time and Tide is the last chapter that gives you more than it takes. Cold Comfort is a run to the finale, and the two big fights sit at the end of it, so what you carry out of the docks is largely what you will fight with.
A reasonable exit checklist: both safes opened, the salt storage cleared, every ERC crate in the district opened while you still have pens, and any banked Dream Essence spent at the Talent Table. If you are short on essence, the optional investigations in this chapter are the densest in the game — see how to farm it.
The Sinking City 2 FAQ
What is the locker room safe code in The Sinking City 2?
1496, in the Time and Tide dock area.
Where does the 1496 clue come from?
From clue items collected around the dock area and reviewed in the Investigations menu, rather than from one document.
Is the locker room safe the same as the symbol padlock?
No. The padlock nearby takes a symbol sequence — lighthouse, rings, star, squid — and is covered on its own page.
Sources
Every fact on this page was checked against first-party material on August 22, 2026. Solutions were cross-checked against the build 1.0 (launch build).
Last verified · TSC2 Wiki